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affiliates Amalina Celestine Chuang Charman Daniel Ong Darren Tan Eddile Liang Esther Fiona Thor Fionne 妹 Gary Wong Jenny (AES) Jessica Ho Nisa Nurul Hudah Reuben RuiXiong Rhiannon Serena WeiJie YuZhen |
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Friday, June 26, 2009 @ 11:29 PM
This post is specially for DingEn:Project 3 (Things to be done during June Holidays) 1. Choose 1 question out of 5.1. Young Children of nursery school age often learn through playing with educational toys. Identify some ways in which children on this age learn and design and make an appropriate educational toy that could be used at home or at school. Your solution should focus on the capabilities of the children who will use it, and the educational value of the toy. -------------------------------------------------------------------------------------------------------------- 2. After manufacture, packaging and transportation of fully assembled pieces of furniture can be an xpensive addition to the final cost of products. Design and make a small item of knockdown furniture that can be flat-packed and distributed by a mail order company. The final package should be no bigger than 450mm x 450mm x 150mm and should contain simple assembly instructions. ---------------------------------------------------------------------------------------------------------- 3. All shops, stores and supermarkets supply customers with plastic carrier bags in which to carry their purchases. These bags are usually discarded after initial use and are considered to have no further usefulness. Some families however, use these plastic bags to collect small items of household rubbish. Design and make a device that will hold plastic bags open while they are being filled over a period of time. The device will be used inside and must have a lid for hygienic reasons, which should 'flip' or swing open for easy access. Changing bags easily should be a feature for your design. --------------------------------------------------------------------------------------------------------- 4. Disabled people often meet difficulties in their everyday activities. Simple tasks such as retrieving objects from the floor, or placing them on high shelves can be impossible to achieve. Opening jars and containers or removing and replacing electric plugs are other examples of difficulties they experience. Identify some typical problems associated with day to day living for the disabled and design and make a useful aid that will help them. An essential requirement of your design solution is that it should be easy to use. -------------------------------------------------------------------------------------------------------- 5. Mechanical toys are a source of interest to children. The mechanisms involved and their ingenious use, provide differing levels of interest. Research some methods of converting types of input movement to other types of output movement and design and make a pull-along toy that uses two of these different mechanisms to create interest. Your design should be aimed at a particular target market and should be suitable for large batch production. Safety will be of great importance in your design. -------------------------------------------------------------------------------------------------------- 2. Identify the needs in the project outline through research and analysis! (meaning: Find the meaning of the theme, not only from references but put into own words ad what does the theme means to you. Do a mindmap: explain items in concept map with notes.) 3. Write a design brief and a set of relevant design specifications! (meaning: Pg41 of your textbook teaches you how to write a list of specifications) 4. Generate several design ideas! (meaning: draw ideas for the topic you have chosen.) ------------------------------------------------------------------------------------------------- Design Journal Entry. A weekly reflection of your journey in doing D&T (Project3) : -Something that you've learnt -A mistake that you made and how you overcome that -An interesting design that you've come across -Emotions (frustration, excitement, etc) felt when doing project3. -Random sketches (not cubes, cylinders anymore.) -Ethan Wong wants to know your thoughts and feelings when doing D&T.
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